// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.

#pragma once

#include "Kismet/BlueprintFunctionLibrary.h"
#include "Particles/ParticleSystem.h"
#include "SmartParticleSystemExtensions.generated.h"

/**
 * Function library containing methods that should be hoisted onto UMovieSceneSequences for scripting purposes
 */
UCLASS()
class SMARTPYTHONEXTENSIONS_API USmartParticleSystemExtensions : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()
	
	UFUNCTION(BlueprintCallable, Category = "ParticleSystem", meta = (ScriptMethod))
	static TArray<class UParticleEmitter*> SmGetAllEmitters(UParticleSystem* ParticleSystem);

};